![]() Although that is something that must be done for other reasons. Įdit: You will know you have done it right when the text goes green and says something like, "Looks good".Īnd yeah, this dialogue window has nothing to do with running the game through Steam first. ![]() See the Mod Organizer Guide for more info. ![]() After the install process has finished, icon should turn blue. Double-click the the mod in the right-hand side of the OBMM screen. Make sure the icon by the mod name is green/tan. The only thing you can change is just the font. Extract OMOD file in the archive to '(Oblivion install folder)\obmm\mods\' 2. Now, you can't edit this as the way you like, since the size follows the same as the HUD. Or it could have multiple options for the mod that you need to choose from. Follow the Screenshot, if you still confused: Got to menus > prefabs > lootmenu and edit lootmenu.XML. Sometimes it may not just be one folder deep, it might be two. So you would right-click "John Doe's mod" and set it as the data directory. Well, in this case the folder "John Doe's mod" is acting like the data folder, because the folders inside correspond to what the Skyrim Data folder looks like. Inside that folder are folders like "textures" and "meshes". In Mod X the only folder is called "John Doe's mod". This happens when the mod is not packaged in a way that MO expects.Įxpand the file tree in that window and on whatever the Data directory would be, right click that and choose "Set data directory".įor example: Mod X shows no game data at top level. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |